See, a reset function sets you back to whatever state you were in when you first entered. This is true of both items and people. Usually this is done with the core exception of ones memories but that seems to be one the malfunctioning parts. The first malfunctioning part seems to be the people in the loop having to suffer through everything they experienced in reverse as the loop rolls back the clock on them. Its pretty unusual to build memories during that process. Its usually instantaneous for the people its happening to so while it technically does happen every time, Moth shouldn't be noticing it.
Second malfunction here, Moth is the only one whose memories aren't resetting. Once more, that's odd. Either its doing that out of the pure randomness of that loop's instability or Moth was the first, or last, person into the loop and those were, for some reason, the only ones determined not to have their memories reset by the crafter who last had a crack at that loop's reset function. The best way to keep someone trapped is to keep them trapped in the mindset of first arriving so they can't figure a way to escape so a reset function being designed to work like that isn't unheard of. Granted, this tends to develop ghost memories over time or/and generate different responses over time through the subtle instability it can induce in someone if left in a loop like that for too long.
The combinations of these loops malfunctions has crafted an extra sinister groundhog day effect that's driving Moth insane. Everyday, Picasso and Navi do the same exact thing as if its the first day they arrived in the loop. Then, at the end of the day, Moth is forced to relive every sensations he felt that day as the loop rolls time backwards and sets everything to how it was when they first arrived with the very exception of Moth's memories.
So much like groundhog's day, hes gonna have to keep living through that day until he figures out a way to fix the loop or escape it. And that unfortunately means that every time he dies, Picasso dies, or Navi dies in his efforts to escape the loop's looping, unless he then throws their corpse out of the loop, they will wake up the next day alive and well with no memory of ever dying... with the maddening exception of Moth of course. He'll have to remember and suffer through it every single day until he gets it right.
So they're caught in a near perfect death cycle which almost ensures my victory. As soon as the denizens wander away from that area, we'll send in the Finest to finish them and drag their corpses out into the path. As distracted as they are with the loop situation, it should be an easy kill.
So yeah... I'm pretty sure I've win. But soon. Not just yet.
And of course, that leaves me open to start launching some side projects.
So, new project. I've announced a new sage... and here is the louder more blatant version of that announcement.
Click the above link to meet the:
Lucifer Proxy Sage
That's right. The Lucifer Sage. The light-bringing sage. In the more traditional sense of what a sage's role usually previous was, poor Azrael would be the shroud.
And I say poor Azrael because unlike the last sage I named, the Feral Rake Sage, this ones probably not gonna want to have anything to do with the role. But as the Guardian, my word is final on all titles I had out... until you die and I name a new one or until the title can be passed on to someone else worthy of the title.
So while the title may draw a lot of unwanted aggression, pile on a lot of unwanted pressure, and all the while manages to not endear any sort of comradery between the sage and his runner peers like it originally did when the titles were first forged, Azrael is just gonna have to deal with it.
Because I have no idea where the fuck he's gonna find another Shroud sage to take his place. The question he is asking, the light hes looking for... whether he realized it or not hes studying the very essence of what makes Father tick. And hes not doing it to fight Father like a sword would. Hes not doing it to protect that light like a shield would. Hes selfishly looking for his own light in a desperate effort to simply understand.
And that's the shroud's job, is to study Father at the core of his essence with the sole focus of understanding. In this violent age of murderous runners, this really is a question only an ex-proxy of his age could have the good sense to ask. We may very well never see another shroud again once Azrael has passed...
And hes not even gonna want the job. So it seem, you're all still fucked. Poor you.
So I have a new Sage to play with. Fun fun fun. I also have a second side project I plan to launch as well. Its a special initiative that should help cover the tracks of both proxies and runners alike from the Uninitiated.
Whats an Uninitiated? Its a term your new Sage used once that I'm absolutely infatuated with. I'm totally making that a thing. Like the 'numb', that's totally gonna catch on. I can feel it.
Anyways, I have a plan in the works to add a layer of protection between the Uninitiated and us... a painful plan for yours truly. What else is new? But that's all I can really say about it at this stage.
Well, that and this:
First step, I'm off to the Screaming Tower to meet Mother. Tune into static everyone, I may very well find myself on Tower TV.
Hugs and kisses,
sages and wishes,
Your's Truly,
The Lord Guardian Fracture.